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Hyperdimension Neptunia Re; Birth 3 V Generation review

Ever since the release of the Hyperdimension Neptunia Re;Birth series, more and more fans have grown to love the remastered versions. Even those who gave up on the original series have  come to enjoy the changes that were made in the Re; Birth games. From the battle system and Lilly friendship system, to the story, dialog and characters every thing had been tweaked to give players the best Neptunia experience ever. And it finally comes full circle as Hyperdimension Neptunia Victory, the game that the Rebirth series elements from to improve their respective remasters, received its own Rebirth title, Hyperdimension Neptunia Re; Birth 3 V Generation.

 

Third time’s a charm

 

Improved graphic quality- While the original version of the game looked pretty on the PS3, the graphics really pop on the Vita’s OLED screen. Pastel colors really pop out along side cooler colors like green bright whites and dark blacks. Dungeons seem to be much more lively and brighter as well. Also jaggies are less noticeable and the framerate is pretty steady when running around and in battle.

 

Expanded story- The one constant change/addition IF has made to the Re;Birth games is that they to added/expanded the original story. Re;Birth 3 follows that trend as it has new/added story elements written in. I feel like this additions were what the team originally had in mind to release in the first place for each Re;Birth game, but due to time constraints they had to cut things.

 

Still self aware/fourth wall breaking- One of the humorous bits that is written into all of the Hyperdimension games is that most of the cast is either self aware or will often break the fourth wall. Re;Birth 3 continues this humor heavily not only mentioning events that happened in the previous Re;Birth games but also referencing the original games and the spin off games as well.

 

Updated parody references- In addition to the game having self aware humor the other endearing aspect of the Hyperdimension series in general isi parodying of the video game industry and some of its most famous gaming icons. But it’s been a few years since Hyperdimension Neptunia Victory and since then there have been tons of changes that have happened in the real life gaming industry. Not to worry though, IF has updated the parody references that are found in Re;Birth 3 and has included anime references. For instance there is mentioned of a certain VR device that makes the players feel as if they are really in the game that Nepgear had invented. She said that she got the idea from a young adult light novel that Dengekiko recommended that she reads. Those two are the more obvious references in the game and there are a ton more for players to encounter and get a chuckle out of.

 

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Minor nitpicks- The original game didn’t have that many major problems to speak of, only a few minor nitpicks such as jaggies showing, camera issues, some frame rate issues, the usual annoyance of Neptune and not being able to explore each of the CPU’s cities.For Re; Birth 3 V Generation some of those nitpicks have been fix, such as the frame rate and the camera issues. However the minor nitpicks of Neptune being annoying and not being able to explore the cities still exist. As I mentioned before, these are just minor nitpicks that I had with Re;Birth 3 since the original gamer didn’t have many noteworthy problems

 

Re;Birth 3 closes the door on the main Hyperdimension Neptunia story for the Vita just as Victory did for the PS3. Re;Birth 3 takes what made Victory really enjoyable and added even more to it. From updating gaming parody references, fixing camera issues and improved graphics to expanding the story and retaining its self-aware humor Re;Birth 3 ends the Vita series on a high note despite minor issues. Re;Birth 3, and the whole Re;Birth series in general, is recommended for those who missed out on the original games the first time around and for those who are die hard fans of the Hyperdimension Neptunia franchise.

 

8.0/10

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